An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
// This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have
// a Send Message command for sending messages to trigger block execution.
[CommandInfo("Scripting",
"Spawn Object",
"Spawns a new object based on a reference to a scene or prefab game object.")]
[AddComponentMenu("")]
public class SpawnObject : Command
{
[Tooltip("Game object to copy when spawning. Can be a scene object or a prefab.")]
public GameObject sourceObject;
[Tooltip("Transform to use for position of newly spawned object.")]
public Transform parentTransform;
[Tooltip("Local position of newly spawned object.")]
public Vector3 spawnPosition;
[Tooltip("Local rotation of newly spawned object.")]
public Vector3 spawnRotation;
public override void OnEnter()
{
if (sourceObject == null)
{
Continue();
return;
}
GameObject newObject = GameObject.Instantiate(sourceObject);
if (parentTransform != null)
{
newObject.transform.parent = parentTransform;
}
newObject.transform.localPosition = spawnPosition;
newObject.transform.localRotation = Quaternion.Euler(spawnRotation);
Continue();
}
public override string GetSummary()
{
if (sourceObject == null)
{
return "Error: No source GameObject specified";
}
return sourceObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}