An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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4.2 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Variable",
"Set Variable",
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
[AddComponentMenu("")]
public class SetVariable : Command
{
public enum SetOperator
{
Assign, // =
Negate, // =!
Add, // +=
Subtract, // -=
Multiply, // *=
Divide // /=
}
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable))]
public Variable variable;
[Tooltip("The type of math operation to be performed")]
public SetOperator setOperator;
[Tooltip("Boolean value to set with")]
public BooleanData booleanData;
[Tooltip("Integer value to set with")]
public IntegerData integerData;
[Tooltip("Float value to set with")]
public FloatData floatData;
[Tooltip("String value to set with")]
public StringData stringData;
public override void OnEnter()
{
DoSetOperation();
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
string description = variable.key;
switch (setOperator)
{
default:
case SetOperator.Assign:
description += " = ";
break;
case SetOperator.Negate:
description += " =! ";
break;
case SetOperator.Add:
description += " += ";
break;
case SetOperator.Subtract:
description += " -= ";
break;
case SetOperator.Multiply:
description += " *= ";
break;
case SetOperator.Divide:
description += " /= ";
break;
}
if (variable.GetType() == typeof(BooleanVariable))
{
description += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
description += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
description += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
description += stringData.GetDescription();
}
return description;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
protected virtual void DoSetOperation()
{
if (variable == null)
{
return;
}
if (variable.GetType() == typeof(BooleanVariable))
{
BooleanVariable lhs = (variable as BooleanVariable);
bool rhs = booleanData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.value = rhs;
break;
case SetOperator.Negate:
lhs.value = !rhs;
break;
}
}
else if (variable.GetType() == typeof(IntegerVariable))
{
IntegerVariable lhs = (variable as IntegerVariable);
int rhs = integerData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.value = rhs;
break;
case SetOperator.Add:
lhs.value += rhs;
break;
case SetOperator.Subtract:
lhs.value -= rhs;
break;
case SetOperator.Multiply:
lhs.value *= rhs;
break;
case SetOperator.Divide:
lhs.value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(FloatVariable))
{
FloatVariable lhs = (variable as FloatVariable);
float rhs = floatData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.value = rhs;
break;
case SetOperator.Add:
lhs.value += rhs;
break;
case SetOperator.Subtract:
lhs.value -= rhs;
break;
case SetOperator.Multiply:
lhs.value *= rhs;
break;
case SetOperator.Divide:
lhs.value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(StringVariable))
{
StringVariable lhs = (variable as StringVariable);
string rhs = stringData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.value = rhs;
break;
}
}
}
}
}