An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Scripting",
"Set Text",
"Sets the text property on a UI Text object.")]
[AddComponentMenu("")]
public class SetText : Command
{
[Tooltip("Text object to set text on")]
public Text textObject;
[Tooltip("String value to assign to the text object")]
public StringData stringData;
public override void OnEnter()
{
if (textObject != null)
{
textObject.text = stringData.Value;
}
Continue();
}
public override string GetSummary()
{
if (textObject == null)
{
return "Error: No text object selected";
}
return textObject.name + " : " + stringData.Value;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}