An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

43 lines
1.1 KiB

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Flow",
"Load Scene",
"Loads a new Unity scene and displays an optional loading image. This is useful " +
"for splitting a large game across multiple scene files to reduce peak memory " +
"usage. Previously loaded assets will be released before loading the scene to free up memory." +
"The scene to be loaded must be added to the scene list in Build Settings.")]
[AddComponentMenu("")]
public class LoadScene : Command
{
[Tooltip("Name of the scene to load. The scene must also be added to the build settings.")]
public string sceneName = "";
[Tooltip("Image to display while loading the scene")]
public Texture2D loadingImage;
public override void OnEnter()
{
SceneLoader.LoadScene(sceneName, loadingImage);
}
public override string GetSummary()
{
if (sceneName.Length == 0)
{
return "Error: No scene name selected";
}
return sceneName;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}