An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Scripting",
"Get Text",
"Gets the text property from a UI Text object and stores it in a string variable.")]
[AddComponentMenu("")]
public class GetText : Command
{
[Tooltip("Text object to get text value from")]
public Text textObject;
[Tooltip("String variable to store the text value in")]
[VariableProperty(typeof(StringVariable))]
public Variable variable;
public override void OnEnter()
{
if (textObject != null)
{
StringVariable stringVariable = variable as StringVariable;
if (stringVariable != null)
{
stringVariable.value = textObject.text;
}
}
Continue();
}
public override string GetSummary()
{
if (textObject == null)
{
return "Error: No text object selected";
}
if (variable == null)
{
return "Error: No variable selected";
}
return textObject.name + " : " + variable.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}