An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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42 lines
766 B

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Destroy",
"Destroys a specified game object in the scene.")]
[AddComponentMenu("")]
public class Destroy : Command
{
[Tooltip("Reference to game object to destroy")]
public GameObject targetGameObject;
public override void OnEnter()
{
if (targetGameObject != null)
{
Destroy(targetGameObject);
}
Continue();
}
public override string GetSummary()
{
if (targetGameObject == null)
{
return "Error: No game object selected";
}
return targetGameObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}