An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Variable",
"Delete Save Key",
"Deletes a saved value from permanent storage.")]
[AddComponentMenu("")]
public class DeleteSaveKey : Command
{
[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
public string key = "";
public override void OnEnter()
{
if (key == "")
{
Continue();
return;
}
Flowchart flowchart = GetFlowchart();
// Prepend the current save profile (if any)
string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key);
PlayerPrefs.DeleteKey(prefsKey);
Continue();
}
public override string GetSummary()
{
if (key.Length == 0)
{
return "Error: No stored value key selected";
}
return key;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}