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40 lines
1.4 KiB
40 lines
1.4 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[EventHandlerInfo("Scene", |
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"Save Point Loaded", |
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"Execute this block when a saved point is loaded.")] |
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public class SavePointLoaded : EventHandler |
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{ |
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[Tooltip("Block will execute if the Save Key of the loaded save point matches this save key.")] |
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[SerializeField] protected string savePointKey = ""; |
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protected void OnSavePointLoaded(string _savePointKey) |
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{ |
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if (string.Compare(savePointKey, _savePointKey, true) == 0) |
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{ |
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ExecuteBlock(); |
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} |
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} |
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#region Public methods |
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public static void NotifyEventHandlers(string _savePointKey) |
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{ |
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// Fire any matching SavePointLoaded event handler with matching save key. |
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var eventHandlers = Object.FindObjectsOfType<SavePointLoaded>(); |
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for (int i = 0; i < eventHandlers.Length; i++) |
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{ |
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var eventHandler = eventHandlers[i]; |
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eventHandler.OnSavePointLoaded(_savePointKey); |
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} |
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} |
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#endregion |
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} |
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} |