22 lines
506 B
22 lines
506 B
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[EventHandlerInfo("Sprites", |
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"Object Clicked", |
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"The block will execute when the user clicks or taps on the clickable object.")] |
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[AddComponentMenu("")] |
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public class ObjectClicked : EventHandler |
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{ |
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public Clickable2D clickableObject; |
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public virtual void OnObjectClicked(Clickable2D clickableObject) |
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{ |
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if (clickableObject == this.clickableObject) |
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{ |
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ExecuteBlock(); |
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} |
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} |
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} |
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}
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