An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class SpriteMenuItems
{
[MenuItem("GameObject/Fungus/Sprite/ClickableSprite")]
static void CreateClickableSprite()
{
InstantiatePrefab("ClickableSprite");
}
[MenuItem("GameObject/Fungus/Sprite/DraggableSprite")]
static void CreateDraggableSprite()
{
InstantiatePrefab("DraggableSprite");
}
[MenuItem("GameObject/Fungus/Sprite/DragTargetSprite")]
static void CreateDragTargetSprite()
{
InstantiatePrefab("DragTargetSprite");
}
[MenuItem("GameObject/Fungus/Sprite/ParallaxSprite")]
static void CreateParallaxSprite()
{
InstantiatePrefab("ParallaxSprite");
}
static void InstantiatePrefab(string prefabName)
{
GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Sprite/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject;
if (prefab != null)
{
GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
go.name = prefabName;
Undo.RegisterCreatedObjectUndo(go, go.name);
Selection.activeGameObject = go;
}
}
}
}