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1.4 KiB
1.4 KiB
Rigidbody2D Commands
Commands that interact with UnityEngine.Rigidbody2D & Fungus.Rigidbody2DVariable
[TOC]
AddTorque2D
Add Torque to a Rigidbody2D.
Defined in Fungus.AddTorque2D
Property | Type | Description |
---|---|---|
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
forceMode | Unity.ForceMode2D | Parameter given to AddTorque |
force | Fungus.FloatData | Amount of torque to be added |
AddForce2D
Add Force to a Rigidbody2D.
Defined in Fungus.AddForce2D
Property | Type | Description |
---|---|---|
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
forceMode | Unity.ForceMode2D | Parameter given to AddForce |
forceFunction | System.Enum | Which variant of AddForce to use (AddForce,AddForceAtPosition,AddRelativeForce) |
force | Fungus.Vector2DData | Amount of torque to be added |
forceScaleFactor | Fungus.FloatData | Scale factor to be applied to force as it is used. Default 1. |
atPosition | Fungus.Vector2DData | World position the force is being applied from. Used only in AddForceAtPosition |
StopMotion2D
Stop motion or angularmotion or both of a rigidbody2d.
Defined in Fungus.StopMotion2D
Property | Type | Description |
---|---|---|
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
motionToStop | System.Enum | Which motion to stop (Velocity,AngularVelocity,AngularAndLinearVelocity) |