An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Fungus;
[CustomEditor (typeof(SequenceController))]
public class SequenceControllerEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Open Fungus Editor"))
{
EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}