19 KiB
iTween commands
[TOC]
Look From
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
Defined in Fungus.LookFrom
Property | Type | Description |
---|---|---|
_from Transform | Fungus.TransformData | Target transform that the GameObject will look at |
_from Position | Fungus.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set |
Axis | Fungus.iTweenAxis | Restricts rotation to the supplied axis only |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Look To
Rotates a GameObject to look at a supplied Transform or Vector3 over time.
Defined in Fungus.LookTo
Property | Type | Description |
---|---|---|
_to Transform | Fungus.TransformData | Target transform that the GameObject will look at |
_to Position | Fungus.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set |
Axis | Fungus.iTweenAxis | Restricts rotation to the supplied axis only |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Move Add
Moves a game object by a specified offset over time.
Defined in Fungus.MoveAdd
Property | Type | Description |
---|---|---|
_offset | Fungus.Vector3Data | A translation offset in space the GameObject will animate to |
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Move From
Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
Defined in Fungus.MoveFrom
Property | Type | Description |
---|---|---|
_from Transform | Fungus.TransformData | Target transform that the GameObject will move from |
_from Position | Fungus.Vector3Data | Target world position that the GameObject will move from, if no From Transform is set |
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Move To
Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
Defined in Fungus.MoveTo
Property | Type | Description |
---|---|---|
_to Transform | Fungus.TransformData | Target transform that the GameObject will move to |
_to Position | Fungus.Vector3Data | Target world position that the GameObject will move to, if no From Transform is set |
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Punch Position
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.
Defined in Fungus.PunchPosition
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A translation offset in space the GameObject will animate to |
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Punch Rotation
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
Defined in Fungus.PunchRotation
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A rotation offset in space the GameObject will animate to |
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Punch Scale
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
Defined in Fungus.PunchScale
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A scale offset in space the GameObject will animate to |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Rotate Add
Rotates a game object by the specified angles over time.
Defined in Fungus.RotateAdd
Property | Type | Description |
---|---|---|
_offset | Fungus.Vector3Data | A rotation offset in space the GameObject will animate to |
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Rotate From
Rotates a game object from the specified angles back to its starting orientation over time.
Defined in Fungus.RotateFrom
Property | Type | Description |
---|---|---|
_from Transform | Fungus.TransformData | Target transform that the GameObject will rotate from |
_from Rotation | Fungus.Vector3Data | Target rotation that the GameObject will rotate from, if no From Transform is set |
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Rotate To
Rotates a game object to the specified angles over time.
Defined in Fungus.RotateTo
Property | Type | Description |
---|---|---|
_to Transform | Fungus.TransformData | Target transform that the GameObject will rotate to |
_to Rotation | Fungus.Vector3Data | Target rotation that the GameObject will rotate to, if no To Transform is set |
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Scale Add
Changes a game object's scale by a specified offset over time.
Defined in Fungus.ScaleAdd
Property | Type | Description |
---|---|---|
_offset | Fungus.Vector3Data | A scale offset in space the GameObject will animate to |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Scale From
Changes a game object's scale to the specified value and back to its original scale over time.
Defined in Fungus.ScaleFrom
Property | Type | Description |
---|---|---|
_from Transform | Fungus.TransformData | Target transform that the GameObject will scale from |
_from Scale | Fungus.Vector3Data | Target scale that the GameObject will scale from, if no From Transform is set |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Scale To
Changes a game object's scale to a specified value over time.
Defined in Fungus.ScaleTo
Property | Type | Description |
---|---|---|
_to Transform | Fungus.TransformData | Target transform that the GameObject will scale to |
_to Scale | Fungus.Vector3Data | Target scale that the GameObject will scale to, if no To Transform is set |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Shake Position
Randomly shakes a GameObject's position by a diminishing amount over time.
Defined in Fungus.ShakePosition
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A translation offset in space the GameObject will animate to |
Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default. |
Axis | Fungus.iTweenAxis | Restricts rotation to the supplied axis only |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Shake Rotation
Randomly shakes a GameObject's rotation by a diminishing amount over time.
Defined in Fungus.ShakeRotation
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A rotation offset in space the GameObject will animate to |
Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Shake Scale
Randomly shakes a GameObject's rotation by a diminishing amount over time.
Defined in Fungus.ShakeScale
Property | Type | Description |
---|---|---|
_amount | Fungus.Vector3Data | A scale offset in space the GameObject will animate to |
_target Object | Fungus.GameObjectData | Target game object to apply the Tween to |
_tween Name | Fungus.StringData | An individual name useful for stopping iTweens by name |
_duration | Fungus.FloatData | The time in seconds the animation will take to complete |
Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation |
Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed |
Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween |
Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command |
Stop Tween
Stops an active iTween by name.
Defined in Fungus.StopTween
Property | Type | Description |
---|---|---|
_tween Name | Fungus.StringData | Stop and destroy any Tweens in current scene with the supplied name |
Stop Tweens
Stop all active iTweens in the current scene.
Defined in Fungus.StopTweens