An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Input commands
[TOC]
GetAxis
Store Input.GetAxis in a variable
Defined in Fungus.GetAxis
Property |
Type |
Description |
Axis Raw |
System.Boolean |
If true, calls GetAxisRaw instead of GetAxis |
Out Value |
Fungus.FloatData |
Float to store the value of the GetAxis |