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50 lines
1.4 KiB
50 lines
1.4 KiB
using UnityEditor; |
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using UnityEditorInternal; |
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using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CustomPropertyDrawer (typeof(TargetObject), true)] |
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public class TargetObjectDrawer : PropertyDrawer |
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{ |
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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{ |
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EditorGUI.BeginProperty(position, label, property); |
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SerializedProperty targetTypeProp = property.FindPropertyRelative("targetType"); |
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SerializedProperty otherGameObjectProp = property.FindPropertyRelative("otherGameObject"); |
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EditorGUI.PropertyField(position, targetTypeProp, new GUIContent("Game Object")); |
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if (targetTypeProp.enumValueIndex == 0) |
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{ |
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otherGameObjectProp.objectReferenceValue = null; |
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} |
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else |
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{ |
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Rect objectFieldRect = position; |
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objectFieldRect.y += EditorGUIUtility.singleLineHeight; |
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objectFieldRect.height = EditorGUIUtility.singleLineHeight; |
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EditorGUI.PropertyField(objectFieldRect, otherGameObjectProp, new GUIContent(" ")); |
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} |
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EditorGUI.EndProperty(); |
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} |
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) |
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{ |
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// Adjust property height if also showing an object reference field |
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float propHeight = base.GetPropertyHeight(property, label); |
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SerializedProperty targetTypeProp = property.FindPropertyRelative("targetType"); |
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if (targetTypeProp.enumValueIndex == 1) |
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{ |
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return propHeight * 2; |
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} |
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return propHeight; |
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} |
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} |
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} |