An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class FungusScriptMenuItems
{
[MenuItem("GameObject/Fungus/Fungus Script")]
static void CreateFungusScript()
{
GameObject newFungusScriptGO = new GameObject();
newFungusScriptGO.name = "FungusScript";
FungusScript fungusScript = newFungusScriptGO.AddComponent<FungusScript>();
Sequence sequence = Undo.AddComponent<Sequence>(newFungusScriptGO);
sequence.nodeRect.x += 60;
sequence.nodeRect.y += 60;
fungusScript.selectedSequence = sequence;
fungusScript.scrollPos = Vector2.zero;
Undo.RegisterCreatedObjectUndo(newFungusScriptGO, "Create Fungus Script");
}
}
}