An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Plays a once-off sound effect. Multiple sound effects can be played at the same time.
/// </summary>
[CommandInfo("Audio",
"Play Ambiance Sound",
"Plays a background sound to be overlayed on top of the music. Only one Ambiance can be played at a time.")]
[AddComponentMenu("")]
public class PlayAmbianceSound : Command
{
[Tooltip("Sound effect clip to play")]
[SerializeField]
protected AudioClip soundClip;
[Range(0, 1)]
[Tooltip("Volume level of the sound effect")]
[SerializeField]
protected float volume = 1;
[Tooltip("Sound effect clip to play")]
[SerializeField]
protected bool loop;
protected virtual void DoWait()
{
Continue();
}
#region Public members
public override void OnEnter()
{
if (soundClip == null)
{
Continue();
return;
}
var musicManager = FungusManager.Instance.MusicManager;
musicManager.PlayAmbianceSound(soundClip, loop, volume);
Continue();
}
public override string GetSummary()
{
if (soundClip == null)
{
return "Error: No sound clip selected";
}
return soundClip.name;
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}