An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Linearly Interpolate from A to B
/// </summary>
[CommandInfo("Math",
"Lerp",
"Linearly Interpolate from A to B")]
[AddComponentMenu("")]
public class Lerp : Command
{
public enum Mode
{
Lerp,
LerpUnclamped,
LerpAngle
}
[SerializeField]
protected Mode mode = Mode.Lerp;
//[Tooltip("LHS Value ")]
[SerializeField]
protected FloatData a = new FloatData(0), b = new FloatData(1), percentage;
//[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override void OnEnter()
{
switch (mode)
{
case Mode.Lerp:
outValue.Value = Mathf.Lerp(a.Value, b.Value, percentage.Value);
break;
case Mode.LerpUnclamped:
outValue.Value = Mathf.LerpUnclamped(a.Value, b.Value, percentage.Value);
break;
case Mode.LerpAngle:
outValue.Value = Mathf.LerpAngle(a.Value, b.Value, percentage.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return mode.ToString() + " [" + a.Value.ToString() + "-" + b.Value.ToString() + "]";
}
public override bool HasReference(Variable variable)
{
return a.floatRef == variable || b.floatRef == variable || percentage.floatRef == variable ||
outValue.floatRef == variable;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}