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69 lines
1.9 KiB
69 lines
1.9 KiB
using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Linearly Interpolate from A to B |
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/// </summary> |
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[CommandInfo("Math", |
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"Lerp", |
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"Linearly Interpolate from A to B")] |
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[AddComponentMenu("")] |
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public class Lerp : Command |
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{ |
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public enum Mode |
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{ |
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Lerp, |
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LerpUnclamped, |
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LerpAngle |
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} |
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[SerializeField] |
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protected Mode mode = Mode.Lerp; |
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//[Tooltip("LHS Value ")] |
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[SerializeField] |
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protected FloatData a = new FloatData(0), b = new FloatData(1), percentage; |
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//[Tooltip("Where the result of the function is stored.")] |
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[SerializeField] |
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protected FloatData outValue; |
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public override void OnEnter() |
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{ |
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switch (mode) |
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{ |
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case Mode.Lerp: |
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outValue.Value = Mathf.Lerp(a.Value, b.Value, percentage.Value); |
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break; |
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case Mode.LerpUnclamped: |
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outValue.Value = Mathf.LerpUnclamped(a.Value, b.Value, percentage.Value); |
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break; |
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case Mode.LerpAngle: |
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outValue.Value = Mathf.LerpAngle(a.Value, b.Value, percentage.Value); |
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break; |
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default: |
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break; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return mode.ToString() + " [" + a.Value.ToString() + "-" + b.Value.ToString() + "]"; |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return a.floatRef == variable || b.floatRef == variable || percentage.floatRef == variable || |
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outValue.floatRef == variable; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |