An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Call",
"Execute another block in the same Flowchart.")]
[AddComponentMenu("")]
public class Call : Command
{
[FormerlySerializedAs("targetSequence")]
[Tooltip("Block to start executing")]
public Block targetBlock;
[Tooltip("Stop executing the parent block that contains this command")]
public bool stopParentBlock = true;
public override void OnEnter()
{
if (targetBlock != null)
{
ExecuteBlock(targetBlock, stopParentBlock);
if (!stopParentBlock)
{
Continue();
}
}
else
{
Continue();
}
}
public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
{
if (targetBlock != null)
{
connectedBlocks.Add(targetBlock);
}
}
public override string GetSummary()
{
if (targetBlock == null)
{
return "<Continue>";
}
return targetBlock.blockName;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}