An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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29 lines
474 B

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"End",
"Marks the end of a conditional block.")]
[AddComponentMenu("")]
public class End : Command
{
public override void OnEnter()
{
Continue();
}
public override int GetPreIndent()
{
return -1;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}