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49 lines
1.7 KiB
49 lines
1.7 KiB
-- This Lua script defines a module which can be imported in any Lua script using: |
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-- local junglestory = require('junglestory') |
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-- You can then call any function on the module, e.g. junglestory.start() |
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-- In FungusLua, module files must be contained in a Resources/Lua folder somewhere in your project. |
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-- Lua modules are typically declared using an empty table called M. |
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-- All members of the module must have the M. prefix, and the M table is returned at the end of the script. |
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-- N.B. If you want to reference another function in the module, you must use the M.prefix. |
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M = {} |
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function M.start() |
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runblock(flowchart, "Intro") -- Runs the Intro Block on the flowchart |
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setcharacter(sherlockcharacter, "annoyed") -- Sets the speaking character and portrait |
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say "Hello John." |
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setcharacter(johncharacter, "eyeroll") |
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say "Hello Sherlock." |
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say "We appear to be in a tropical rain forest." |
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wait(1) |
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say "Again." |
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runblock(flowchart, "ZoomIn", 0, true) -- Runs the ZoomIn Block, but doesn't wait for it to finish |
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say "While we're here, I suggest we fill our canteens from this waterfall." |
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-- Show multiple options to the player |
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-- Note the last option is disabled but not selectable because of the ~ character. |
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local choice = choose { "Agreed", "No, we don't have time", "~Not interested" } |
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if choice == 1 then |
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runblock(flowchart, "PlayPourSound") |
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setcharacter(sherlockcharacter, "annoyed") |
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say "There, that's better" |
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elseif choice == 2 then |
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setcharacter(sherlockcharacter, "annoyed") |
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say "Let's get moving" |
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end |
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setcharacter(sherlockcharacter, "annoyed") |
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say("There must be some way out of this cursed place.") |
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end |
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return M |
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