An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.5 KiB

using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Rotate Add",
"Rotates a game object by the specified angles over time.")]
[AddComponentMenu("")]
public class RotateAdd : iTweenCommand, ISerializationCallbackReceiver
{
#region Obsolete Properties
[HideInInspector] [FormerlySerializedAs("offset")] public Vector3 offsetOLD;
#endregion
[Tooltip("A rotation offset in space the GameObject will animate to")]
public Vector3Data _offset;
[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
public Space space = Space.Self;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _offset.Value);
tweenParams.Add("space", space);
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.RotateAdd(_targetObject.Value, tweenParams);
}
//
// ISerializationCallbackReceiver implementation
//
public override void OnBeforeSerialize()
{}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (offsetOLD != default(Vector3))
{
_offset.Value = offsetOLD;
offsetOLD = default(Vector3);
}
}
}
}