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53 lines
2.1 KiB
53 lines
2.1 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEditor; |
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using UnityEngine; |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor (typeof(WriterAudio))] |
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public class WriterAudioEditor : Editor |
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{ |
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protected SerializedProperty volumeProp; |
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protected SerializedProperty loopProp; |
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protected SerializedProperty targetAudioSourceProp; |
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protected SerializedProperty audioModeProp; |
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protected SerializedProperty beepSoundsProp; |
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protected SerializedProperty soundEffectProp; |
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protected SerializedProperty inputSoundProp; |
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protected virtual void OnEnable() |
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{ |
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volumeProp = serializedObject.FindProperty("volume"); |
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loopProp = serializedObject.FindProperty("loop"); |
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targetAudioSourceProp = serializedObject.FindProperty("targetAudioSource"); |
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inputSoundProp = serializedObject.FindProperty("inputSound"); |
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audioModeProp = serializedObject.FindProperty("audioMode"); |
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beepSoundsProp = serializedObject.FindProperty("beepSounds"); |
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soundEffectProp = serializedObject.FindProperty("soundEffect"); |
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} |
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public override void OnInspectorGUI() |
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{ |
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serializedObject.Update(); |
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EditorGUILayout.PropertyField(volumeProp); |
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EditorGUILayout.PropertyField(loopProp); |
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EditorGUILayout.PropertyField(targetAudioSourceProp); |
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EditorGUILayout.PropertyField(inputSoundProp); |
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EditorGUILayout.PropertyField(audioModeProp); |
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if ((AudioMode)audioModeProp.enumValueIndex == AudioMode.Beeps) |
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{ |
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EditorGUILayout.PropertyField(beepSoundsProp, new GUIContent("Beep Sounds", "A list of beep sounds to play at random"),true); |
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} |
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else |
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{ |
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EditorGUILayout.PropertyField(soundEffectProp); |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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} |