An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Fungus.Script
{
[CustomPropertyDrawer (typeof(Variable))]
public class VariableDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty keyProp = property.FindPropertyRelative("key");
SerializedProperty typeProp = property.FindPropertyRelative("type");
SerializedProperty scopeProp = property.FindPropertyRelative("scope");
// Draw the text field control GUI.
EditorGUI.BeginChangeCheck();
float width2 = 60;
float width3 = 50;
float width1 = position.width - width2 - width3;
Rect keyRect = position;
keyRect.width = width1;
Rect typeRect = position;
typeRect.x += width1;
typeRect.width = width2;
Rect scopeRect = position;
scopeRect.x += width1 + width2;
scopeRect.width = width3;
string keyValue = EditorGUI.TextField(keyRect, label, keyProp.stringValue);
string typeLabel = "";
switch ((VariableType)typeProp.enumValueIndex)
{
case VariableType.Boolean:
typeLabel = "Boolean";
break;
case VariableType.Integer:
typeLabel = "Integer";
break;
case VariableType.Float:
typeLabel = "Float";
break;
case VariableType.String:
typeLabel = "String";
break;
}
GUI.Label(typeRect, typeLabel);
int scopeValue = (int)(VariableScope)EditorGUI.EnumPopup(scopeRect, (VariableScope)scopeProp.enumValueIndex);
if (EditorGUI.EndChangeCheck ())
{
char[] arr = keyValue.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray();
keyValue = new string(arr);
keyProp.stringValue = keyValue;
scopeProp.enumValueIndex = scopeValue;
}
EditorGUI.EndProperty();
}
}
[CustomEditor (typeof(FungusVariable), true)]
public class FungusVariableEditor : FungusCommandEditor
{
void OnEnable()
{
// Uncomment to hide variable components in inspector
//FungusVariable t = target as FungusVariable;
//t.hideFlags = HideFlags.HideInInspector;
}
public override void OnInspectorGUI()
{
FungusVariable t = target as FungusVariable;
EditorGUI.BeginChangeCheck();
string key = EditorGUILayout.TextField(new GUIContent("Key", "Name to use for this variable"), t.key);
VariableScope scope = (VariableScope)EditorGUILayout.EnumPopup(new GUIContent("Scope", "Local or global access to variable value"), t.scope);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Variable");
t.key = key;
t.scope = scope;
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Delete Variable"))
{
Undo.RecordObject(t, "Delete Variable");
DestroyImmediate(t);
}
GUILayout.EndHorizontal();
}
static public FungusVariable VariableField(GUIContent label, FungusScript fungusScript, FungusVariable variable, Func<FungusVariable, bool> filter = null)
{
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<None>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (filter != null)
{
if (!filter(v))
{
continue;
}
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == variable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray());
return variableObjects[selectedIndex];
}
}
[CustomPropertyDrawer (typeof(BooleanData))]
public class BooleanDataDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty referenceProp = property.FindPropertyRelative("booleanReference");
SerializedProperty valueProp = property.FindPropertyRelative("booleanValue");
const int popupWidth = 65;
Rect controlRect = EditorGUI.PrefixLabel(position, label);
Rect valueRect = controlRect;
valueRect.width = controlRect.width - popupWidth - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
valueProp.boolValue = EditorGUI.Toggle(valueRect, valueProp.boolValue);
popupRect.x += valueRect.width + 5;
popupRect.width = popupWidth;
}
FungusScript fungusScript = property.serializedObject.targetObject as FungusScript;
if (fungusScript == null)
{
FungusCommand command = property.serializedObject.targetObject as FungusCommand;
if (command != null)
{
fungusScript = command.GetFungusScript();
}
}
if (fungusScript != null)
{
BooleanVariable selectedBooleanVariable = referenceProp.objectReferenceValue as BooleanVariable;
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<Value>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (v.GetType() != typeof(BooleanVariable))
{
continue;
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == selectedBooleanVariable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, variableKeys.ToArray());
referenceProp.objectReferenceValue = variableObjects[selectedIndex];
}
EditorGUI.EndProperty();
}
}
[CustomPropertyDrawer (typeof(IntegerData))]
public class IntegerDataDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty referenceProp = property.FindPropertyRelative("integerReference");
SerializedProperty valueProp = property.FindPropertyRelative("integerValue");
const int popupWidth = 65;
Rect controlRect = EditorGUI.PrefixLabel(position, label);
Rect valueRect = controlRect;
valueRect.width = controlRect.width - popupWidth - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
valueProp.intValue = EditorGUI.IntField(valueRect, valueProp.intValue);
popupRect.x += valueRect.width + 5;
popupRect.width = popupWidth;
}
FungusScript fungusScript = property.serializedObject.targetObject as FungusScript;
if (fungusScript == null)
{
FungusCommand command = property.serializedObject.targetObject as FungusCommand;
if (command != null)
{
fungusScript = command.GetFungusScript();
}
}
if (fungusScript != null)
{
IntegerVariable selectedVariable = referenceProp.objectReferenceValue as IntegerVariable;
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<Value>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (v.GetType() != typeof(IntegerVariable))
{
continue;
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == selectedVariable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, variableKeys.ToArray());
referenceProp.objectReferenceValue = variableObjects[selectedIndex];
}
EditorGUI.EndProperty();
}
}
[CustomPropertyDrawer (typeof(FloatData))]
public class FloatDataDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty referenceProp = property.FindPropertyRelative("floatReference");
SerializedProperty valueProp = property.FindPropertyRelative("floatValue");
const int popupWidth = 65;
Rect controlRect = EditorGUI.PrefixLabel(position, label);
Rect valueRect = controlRect;
valueRect.width = controlRect.width - popupWidth - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
valueProp.floatValue = EditorGUI.FloatField(valueRect, valueProp.floatValue);
popupRect.x += valueRect.width + 5;
popupRect.width = popupWidth;
}
FungusScript fungusScript = property.serializedObject.targetObject as FungusScript;
if (fungusScript == null)
{
FungusCommand command = property.serializedObject.targetObject as FungusCommand;
if (command != null)
{
fungusScript = command.GetFungusScript();
}
}
if (fungusScript != null)
{
FloatVariable selectedVariable = referenceProp.objectReferenceValue as FloatVariable;
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<Value>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (v.GetType() != typeof(FloatVariable))
{
continue;
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == selectedVariable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, variableKeys.ToArray());
referenceProp.objectReferenceValue = variableObjects[selectedIndex];
}
EditorGUI.EndProperty();
}
}
[CustomPropertyDrawer (typeof(StringData))]
public class StringDataDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty referenceProp = property.FindPropertyRelative("stringReference");
SerializedProperty valueProp = property.FindPropertyRelative("stringValue");
const int popupWidth = 65;
Rect controlRect = EditorGUI.PrefixLabel(position, label);
Rect valueRect = controlRect;
valueRect.width = controlRect.width - popupWidth - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
valueProp.stringValue = EditorGUI.TextField(valueRect, valueProp.stringValue);
popupRect.x += valueRect.width + 5;
popupRect.width = popupWidth;
}
FungusScript fungusScript = property.serializedObject.targetObject as FungusScript;
if (fungusScript == null)
{
FungusCommand command = property.serializedObject.targetObject as FungusCommand;
if (command != null)
{
fungusScript = command.GetFungusScript();
}
}
if (fungusScript != null)
{
StringVariable selectedVariable = referenceProp.objectReferenceValue as StringVariable;
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<Value>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (v.GetType() != typeof(StringVariable))
{
continue;
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == selectedVariable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, variableKeys.ToArray());
referenceProp.objectReferenceValue = variableObjects[selectedIndex];
}
EditorGUI.EndProperty();
}
}
}