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144 lines
4.5 KiB
144 lines
4.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using MoonSharp.Interpreter; |
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using Debug = UnityEngine.Debug; |
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using Object = UnityEngine.Object; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Executes Lua script defined in a string property or in an external file. |
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/// </summary> |
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public class LuaScript : MonoBehaviour |
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{ |
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/// <summary> |
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/// The Lua Environment to use when executing Lua script. |
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/// </summary> |
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[Tooltip("The Lua Environment to use when executing Lua script.")] |
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[SerializeField] protected LuaEnvironment luaEnvironment; |
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/// <summary> |
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/// Text file containing Lua script to be executed. |
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/// </summary> |
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[Tooltip("Text file containing Lua script to be executed.")] |
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[SerializeField] protected TextAsset luaFile; |
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/// <summary> |
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/// Lua script to execute. |
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/// </summary> |
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[Tooltip("A Lua string to execute, appended to the contents of Lua File (if one is specified).")] |
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[TextArea(5, 50)] |
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[SerializeField] protected string luaScript = ""; |
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/// <summary> |
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/// Run the script as a Lua coroutine so execution can be yielded for asynchronous operations. |
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/// </summary> |
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[Tooltip("Run the script as a Lua coroutine so execution can be yielded for asynchronous operations.")] |
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[SerializeField] protected bool runAsCoroutine = true; |
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protected string friendlyName = ""; |
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protected bool initialised; |
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// This is public so the editor code can force the component to reinitialise |
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public bool Initialised { set { initialised = value; } } |
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// Stores the compiled Lua code for fast execution later. |
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protected Closure luaFunction; |
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// Recursively build the full hierarchy path to this game object |
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protected static string GetPath(Transform current) |
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{ |
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if (current.parent == null) |
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{ |
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return current.name; |
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} |
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return GetPath(current.parent) + "." + current.name; |
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} |
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protected virtual void Start() |
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{ |
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InitLuaScript(); |
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} |
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/// <summary> |
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/// Initialises the Lua environment and compiles the Lua string for execution later on. |
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/// </summary> |
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protected virtual void InitLuaScript() |
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{ |
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if (initialised) |
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{ |
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return; |
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} |
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if (luaEnvironment == null) |
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{ |
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// Create a Lua Environment if none exists yet |
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luaEnvironment = LuaEnvironment.GetLua(); |
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} |
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if (luaEnvironment == null) |
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{ |
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Debug.LogError("No Lua Environment found"); |
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return; |
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} |
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// Ensure the LuaEnvironment is initialized before trying to execute code |
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luaEnvironment.InitEnvironment(); |
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// Cache a descriptive name to use in Lua error messages |
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friendlyName = GetPath(transform) + ".LuaScript"; |
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string s = GetLuaString(); |
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luaFunction = luaEnvironment.LoadLuaFunction(s, friendlyName); |
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initialised = true; |
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} |
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/// <summary> |
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/// Returns the Lua string to be executed. |
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/// This is the contents of the Lua script appended to the contents of the Lua file. |
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/// </summary> |
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/// <returns>The lua string.</returns> |
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protected virtual string GetLuaString() |
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{ |
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string s = ""; |
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if (luaFile != null) |
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{ |
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s = luaFile.text; |
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} |
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if (luaScript.Length > 0) |
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{ |
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s += luaScript; |
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} |
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return s; |
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} |
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#region Public members |
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/// <summary> |
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/// Execute the Lua script. |
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/// This is the function to call if you want to trigger execution from an external script. |
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/// </summary> |
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public virtual void OnExecute() |
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{ |
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// Make sure the script and Lua environment are initialised before executing |
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InitLuaScript(); |
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if (luaEnvironment == null) |
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{ |
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Debug.LogWarning("No Lua Environment found"); |
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} |
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else |
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{ |
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luaEnvironment.RunLuaFunction(luaFunction, runAsCoroutine); |
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} |
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} |
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#endregion |
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} |
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}
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