An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Helper class used to extend the initialization behavior of LuaEnvironment.
/// </summary>
public abstract class LuaEnvironmentInitializer : MonoBehaviour
{
#region Public members
/// <summary>
/// Called when the LuaEnvironment is initializing.
/// </summary>
public abstract void Initialize();
/// <summary>
/// Applies transformations to the input script prior to execution.
/// </summary>
public abstract string PreprocessScript(string input);
#endregion
}
}