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27 lines
851 B
27 lines
851 B
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Defines a camera view point. |
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/// The position and rotation are specified using the game object's transform, so this class only needs to specify the ortographic view size. |
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/// </summary> |
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public interface IView |
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{ |
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/// <summary> |
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/// Orthographic size of the camera view in world units. |
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/// </summary> |
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float ViewSize { get; set; } |
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/// <summary> |
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/// Aspect ratio of the primary view rectangle. e.g. a 4:3 aspect ratio = 1.333. |
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/// </summary> |
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Vector2 PrimaryAspectRatio { get; set; } |
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/// <summary> |
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/// Aspect ratio of the secondary view rectangle. e.g. a 2:1 aspect ratio = 2/1 = 2.0. |
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/// </summary> |
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Vector2 SecondaryAspectRatio { get; set; } |
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} |
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} |