An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine.UI;
using MoonSharp.Interpreter;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Presents multiple choice buttons to the players.
/// </summary>
public interface IMenuDialog
{
/// <summary>
/// A cached list of button objects in the menu dialog.
/// </summary>
/// <value>The cached buttons.</value>
Button[] CachedButtons { get; }
/// <summary>
/// A cached slider object used for the timer in the menu dialog.
/// </summary>
/// <value>The cached slider.</value>
Slider CachedSlider { get; }
/// <summary>
/// Sets the active state of the Menu Dialog gameobject.
/// </summary>
void SetActive(bool state);
/// <summary>
/// Clear all displayed options in the Menu Dialog.
/// </summary>
void Clear();
/// <summary>
/// Hides any currently displayed Say Dialog.
/// </summary>
void HideSayDialog();
/// <summary>
/// Adds the option to the list of displayed options. Calls a Block when selected.
/// Will cause the Menu dialog to become visible if it is not already visible.
/// </summary>
/// <returns><c>true</c>, if the option was added successfully.</returns>
/// <param name="text">The option text to display on the button.</param>
/// <param name="interactable">If false, the option is displayed but is not selectable.</param>
/// <param name="targetBlock">Block to execute when the option is selected.</param>
bool AddOption(string text, bool interactable, Block targetBlock);
/// <summary>
/// Adds the option to the list of displayed options, calls a Lua function when selected.
/// Will cause the Menu dialog to become visible if it is not already visible.
/// </summary>
/// <returns><c>true</c>, if the option was added successfully.</returns>
bool AddOption(string text, bool interactable, ILuaEnvironment luaEnv, Closure callBack);
/// <summary>
/// Show a timer during which the player can select an option. Calls a Block when the timer expires.
/// </summary>
/// <param name="duration">The duration during which the player can select an option.</param>
/// <param name="targetBlock">Block to execute if the player does not select an option in time.</param>
void ShowTimer(float duration, Block targetBlock);
/// <summary>
/// Show a timer during which the player can select an option. Calls a Lua function when the timer expires.
/// </summary>
IEnumerator ShowTimer(float duration, ILuaEnvironment luaEnv, Closure callBack);
/// <summary>
/// Returns true if the Menu Dialog is currently displayed.
/// </summary>
bool IsActive();
/// <summary>
/// Returns the number of currently displayed options.
/// </summary>
int DisplayedOptionsCount { get; }
}
}