An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

30 lines
1.0 KiB

using UnityEngine;
namespace Fungus
{
/// <summary>
/// A Block may have an associated Event Handler which starts executing commands when
/// a specific event occurs.
/// To create a custom Event Handler, simply subclass EventHandler and call the ExecuteBlock() method
/// when the event occurs.
/// Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the
/// 'Execute On Event' dropdown menu when a block is selected.
/// </summary>
public interface IEventHandler
{
/// <summary>
/// The parent Block which owns this Event Handler.
/// </summary>
Block ParentBlock { get; set; }
/// <summary>
/// The Event Handler should call this method when the event is detected to start executing the Block.
/// </summary>
bool ExecuteBlock();
/// <summary>
/// Returns custom summary text for the event handler.
/// </summary>
string GetSummary();
}
}