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46 lines
1.6 KiB
46 lines
1.6 KiB
using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Controller for main camera.Supports several types of camera transition including snap, pan & fade. |
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/// </summary> |
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public interface ICameraController |
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{ |
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/// <summary> |
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/// Full screen texture used for screen fade effect. |
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/// </summary> |
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/// <value>The screen fade texture.</value> |
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Texture2D ScreenFadeTexture { set; } |
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/// <summary> |
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/// Perform a fullscreen fade over a duration. |
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/// </summary> |
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void Fade(float targetAlpha, float fadeDuration, System.Action fadeAction); |
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/// <summary> |
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/// Fade out, move camera to view and then fade back in. |
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/// </summary> |
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void FadeToView(Camera camera, View view, float fadeDuration, bool fadeOut, System.Action fadeAction); |
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/// <summary> |
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/// Stop all camera tweening. |
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/// </summary> |
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void Stop(); |
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/// <summary> |
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/// Moves camera from current position to a target position over a period of time. |
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/// </summary> |
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void PanToPosition(Camera camera, Vector3 targetPosition, Quaternion targetRotation, float targetSize, float duration, System.Action arriveAction); |
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/// <summary> |
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/// Activates swipe panning mode. The player can pan the camera within the area between viewA & viewB. |
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/// </summary> |
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void StartSwipePan(Camera camera, View viewA, View viewB, float duration, float speedMultiplier, System.Action arriveAction); |
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/// <summary> |
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/// Deactivates swipe panning mode. |
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/// </summary> |
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void StopSwipePan(); |
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} |
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} |