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60 lines
1.8 KiB
60 lines
1.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Stops execution of all Blocks in a Flowchart. |
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/// </summary> |
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[CommandInfo("Flow", |
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"Stop Flowchart", |
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"Stops execution of all Blocks in a Flowchart")] |
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[AddComponentMenu("")] |
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public class StopFlowchart : Command |
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{ |
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[Tooltip("Stop all executing Blocks in the Flowchart that contains this command")] |
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[SerializeField] protected bool stopParentFlowchart; |
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[Tooltip("Stop all executing Blocks in a list of target Flowcharts")] |
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[SerializeField] protected List<Flowchart> targetFlowcharts = new List<Flowchart>(); |
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public override void OnEnter() |
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{ |
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IFlowchart flowchart = GetFlowchart(); |
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if (stopParentFlowchart) |
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{ |
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flowchart.StopAllBlocks(); |
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} |
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foreach (IFlowchart f in targetFlowcharts) |
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{ |
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if (f == flowchart) |
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{ |
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// Flowchart has already been stopped |
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continue; |
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} |
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f.StopAllBlocks(); |
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} |
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} |
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public override bool IsReorderableArray(string propertyName) |
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{ |
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if (propertyName == "targetFlowcharts") |
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{ |
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return true; |
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} |
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return false; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |