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48 lines
1.5 KiB
48 lines
1.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets a Draggable2D component to be draggable / non-draggable. |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Set Draggable 2D", |
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"Sets a Draggable2D component to be draggable / non-draggable.")] |
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[AddComponentMenu("")] |
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public class SetDraggable2D : Command |
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{ |
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[Tooltip("Reference to Draggable2D component on a gameobject")] |
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[SerializeField] protected Draggable2D targetDraggable2D; |
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[Tooltip("Set to true to enable the component")] |
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[SerializeField] protected BooleanData activeState; |
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public override void OnEnter() |
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{ |
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if (targetDraggable2D != null) |
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{ |
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targetDraggable2D.DragEnabled = activeState.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetDraggable2D == null) |
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{ |
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return "Error: No Draggable2D component selected"; |
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} |
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return targetDraggable2D.gameObject.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |