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100 lines
3.5 KiB
100 lines
3.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Loads a saved value and stores it in a Boolean, Integer, Float or String variable. If the key is not found then the variable is not modified. |
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/// </summary> |
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[CommandInfo("Variable", |
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"Load Variable", |
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"Loads a saved value and stores it in a Boolean, Integer, Float or String variable. If the key is not found then the variable is not modified.")] |
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[AddComponentMenu("")] |
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public class LoadVariable : Command |
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{ |
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[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}\"")] |
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[SerializeField] protected string key = ""; |
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[Tooltip("Variable to store the value in.")] |
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[VariableProperty(typeof(BooleanVariable), |
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typeof(IntegerVariable), |
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typeof(FloatVariable), |
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typeof(StringVariable))] |
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public Variable variable; |
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public override void OnEnter() |
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{ |
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if (key == "" || |
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variable == null) |
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{ |
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Continue(); |
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return; |
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} |
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var flowchart = GetFlowchart(); |
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// Prepend the current save profile (if any) |
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string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key); |
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System.Type variableType = variable.GetType(); |
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if (variableType == typeof(BooleanVariable)) |
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{ |
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BooleanVariable booleanVariable = variable as BooleanVariable; |
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if (booleanVariable != null) |
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{ |
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// PlayerPrefs does not have bool accessors, so just use int |
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booleanVariable.Value = (PlayerPrefs.GetInt(prefsKey) == 1); |
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} |
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} |
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else if (variableType == typeof(IntegerVariable)) |
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{ |
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IntegerVariable integerVariable = variable as IntegerVariable; |
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if (integerVariable != null) |
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{ |
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integerVariable.Value = PlayerPrefs.GetInt(prefsKey); |
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} |
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} |
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else if (variableType == typeof(FloatVariable)) |
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{ |
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FloatVariable floatVariable = variable as FloatVariable; |
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if (floatVariable != null) |
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{ |
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floatVariable.Value = PlayerPrefs.GetFloat(prefsKey); |
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} |
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} |
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else if (variableType == typeof(StringVariable)) |
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{ |
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StringVariable stringVariable = variable as StringVariable; |
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if (stringVariable != null) |
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{ |
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stringVariable.Value = PlayerPrefs.GetString(prefsKey); |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (key.Length == 0) |
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{ |
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return "Error: No stored value key selected"; |
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} |
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if (variable == null) |
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{ |
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return "Error: No variable selected"; |
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} |
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return "'" + key + "' into " + variable.Key; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |