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54 lines
1.5 KiB
54 lines
1.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets the application to fullscreen, windowed or toggles the current state. |
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/// </summary> |
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[CommandInfo("Camera", |
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"Fullscreen", |
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"Sets the application to fullscreen, windowed or toggles the current state.")] |
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[AddComponentMenu("")] |
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public class Fullscreen : Command |
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{ |
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public enum FullscreenMode |
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{ |
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Toggle, |
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Fullscreen, |
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Windowed |
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} |
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[SerializeField] protected FullscreenMode fullscreenMode; |
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public override void OnEnter() |
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{ |
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switch (fullscreenMode) |
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{ |
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case FullscreenMode.Toggle: |
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Screen.fullScreen = !Screen.fullScreen; |
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break; |
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case FullscreenMode.Fullscreen: |
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Screen.fullScreen = true; |
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break; |
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case FullscreenMode.Windowed: |
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Screen.fullScreen = false; |
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break; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return fullscreenMode.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(216, 228, 170, 255); |
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} |
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} |
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} |