An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Clears the options from a menu dialogue.
/// </summary>
[CommandInfo("Narrative",
"Clear Menu",
"Clears the options from a menu dialogue")]
public class ClearMenu : Command
{
[Tooltip("Menu Dialog to clear the options on")]
[SerializeField] protected MenuDialog menuDialog;
public override void OnEnter()
{
menuDialog.Clear();
Continue();
}
public override string GetSummary()
{
if (menuDialog == null)
{
return "Error: No menu dialog object selected";
}
return menuDialog.name;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
}
}