An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityTest
{
public class GroupByExecutionMethodRenderer : AssertionListRenderer<CheckMethod>
{
protected override IEnumerable<IGrouping<CheckMethod, AssertionComponent>> GroupResult(IEnumerable<AssertionComponent> assertionComponents)
{
var enumVals = Enum.GetValues(typeof(CheckMethod)).Cast<CheckMethod>();
var pairs = new List<CheckFunctionAssertionPair>();
foreach (var checkMethod in enumVals)
{
var components = assertionComponents.Where(c => (c.checkMethods & checkMethod) == checkMethod);
var componentPairs = components.Select(a => new CheckFunctionAssertionPair {checkMethod = checkMethod, assertionComponent = a});
pairs.AddRange(componentPairs);
}
return pairs.GroupBy(pair => pair.checkMethod,
pair => pair.assertionComponent);
}
private class CheckFunctionAssertionPair
{
public AssertionComponent assertionComponent;
public CheckMethod checkMethod;
}
}
}