An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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61 lines
1.4 KiB

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
// The prefab names are prefixed with Fungus to avoid clashes with any other prefabs in the project
public class NarrativeMenuItems
{
[MenuItem("Tools/Fungus/Create/Character", false, 50)]
static void CreateCharacter()
{
FlowchartMenuItems.SpawnPrefab("Character");
}
[MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
static void CreateSayDialog()
{
FlowchartMenuItems.SpawnPrefab("SayDialog");
}
[MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)]
static void CreateMenuDialog()
{
FlowchartMenuItems.SpawnPrefab("MenuDialog");
}
[MenuItem("Tools/Fungus/Create/Tag", false, 53)]
static void CreateTag()
{
FlowchartMenuItems.SpawnPrefab("Tag");
}
[MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)]
static void CreateAudioTag()
{
FlowchartMenuItems.SpawnPrefab("AudioTag");
}
[MenuItem("Tools/Fungus/Create/Stage", false, 55)]
static void CreateStage()
{
FlowchartMenuItems.SpawnPrefab("Stage");
}
[MenuItem("Tools/Fungus/Create/Stage Position", false, 56)]
static void CreateStagePosition()
{
FlowchartMenuItems.SpawnPrefab("StagePosition");
}
[MenuItem("Tools/Fungus/Create/Localization", false, 57)]
static void CreateLocalization()
{
FlowchartMenuItems.SpawnPrefab("Localization");
}
}
}