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63 lines
1.4 KiB
63 lines
1.4 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/** |
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* Command classes have their own namespace to prevent them popping up in code completion. |
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*/ |
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namespace Command |
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{ |
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/** |
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* Writes story text to the page. |
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* A continue icon is displayed when the text has fully appeared. |
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*/ |
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public class Say : CommandQueue.Command |
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{ |
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string sayText; |
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public Say(string _sayText) |
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{ |
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sayText = _sayText; |
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} |
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public override void Execute(CommandQueue commandQueue, Action onComplete) |
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{ |
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string subbedText = Variables.SubstituteStrings(sayText); |
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IDialog sayDialog = Game.GetInstance().GetDialog(); |
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sayDialog.Say(subbedText, onComplete); |
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} |
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} |
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/** |
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* Adds an option button to the current list of options. |
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* Use the Choose command to display added options. |
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*/ |
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public class AddOption : CommandQueue.Command |
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{ |
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string optionText; |
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Action optionAction; |
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public AddOption(string _optionText, Action _optionAction) |
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{ |
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optionText = _optionText; |
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optionAction = _optionAction; |
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} |
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public override void Execute(CommandQueue commandQueue, Action onComplete) |
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{ |
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IDialog characterDialog = Game.GetInstance().GetDialog(); |
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string subbedText = Variables.FormatLinkText(Variables.SubstituteStrings(optionText)); |
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characterDialog.AddOption(subbedText, optionAction); |
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if (onComplete != null) |
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{ |
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onComplete(); |
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} |
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} |
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} |
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} |
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}
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