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61 lines
1.3 KiB
61 lines
1.3 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Camera", |
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"Fade Screen", |
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"Draws a fullscreen texture over the scene to give a fade effect. Target alpha 1 will obscure the screen, alpha 0 will reveal the screen.")] |
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public class FadeScreen : Command |
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{ |
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public float duration = 1f; |
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public float targetAlpha = 1f; |
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public bool waitUntilFinished = true; |
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public Color fadeColor = Color.black; |
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public Texture2D fadeTexture; |
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public override void OnEnter() |
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{ |
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CameraController cameraController = CameraController.GetInstance(); |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = true; |
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} |
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if (fadeTexture) |
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{ |
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cameraController.screenFadeTexture = fadeTexture; |
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} |
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else |
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{ |
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cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32); |
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} |
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cameraController.Fade(targetAlpha, duration, delegate { |
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if (waitUntilFinished) |
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{ |
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cameraController.waiting = false; |
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Continue(); |
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} |
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}); |
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if (!waitUntilFinished) |
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{ |
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Continue(); |
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} |
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} |
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public override string GetSummary() |
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{ |
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return "Fade to " + targetAlpha + " over " + duration + " seconds"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(216, 228, 170, 255); |
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} |
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} |
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} |