An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// The block will execute when the game starts playing.
/// </summary>
[EventHandlerInfo("",
"Game Started",
"The block will execute when the game starts playing.")]
[AddComponentMenu("")]
public class GameStarted : EventHandler
{
[Tooltip("Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.")]
[SerializeField] protected int waitForFrames = 1;
protected override void UnityStart()
{
base.UnityStart();
StartCoroutine(GameStartCoroutine());
}
protected virtual IEnumerator GameStartCoroutine()
{
int frameCount = waitForFrames;
while (frameCount > 0)
{
yield return new WaitForEndOfFrame();
frameCount--;
}
ExecuteBlock();
}
}
}