You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
4.7 KiB
146 lines
4.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using UnityEngine.Serialization; |
|
using System.Collections.Generic; |
|
using System; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// Supported modes for calling a block. |
|
/// </summary> |
|
public enum CallMode |
|
{ |
|
/// <summary> Stop executing the current block after calling. </summary> |
|
Stop, |
|
/// <summary> Continue executing the current block after calling </summary> |
|
Continue, |
|
/// <summary> Wait until the called block finishes executing, then continue executing current block. </summary> |
|
WaitUntilFinished |
|
} |
|
|
|
/// <summary> |
|
/// Execute another block in the same Flowchart as the command, or in a different Flowchart. |
|
/// </summary> |
|
[CommandInfo("Flow", |
|
"Call", |
|
"Execute another block in the same Flowchart as the command, or in a different Flowchart.")] |
|
[AddComponentMenu("")] |
|
public class Call : Command |
|
{ |
|
[Tooltip("Flowchart which contains the block to execute. If none is specified then the current Flowchart is used.")] |
|
[SerializeField] protected Flowchart targetFlowchart; |
|
|
|
[FormerlySerializedAs("targetSequence")] |
|
[Tooltip("Block to start executing")] |
|
[SerializeField] protected Block targetBlock; |
|
|
|
[Tooltip("Command index to start executing")] |
|
[FormerlySerializedAs("commandIndex")] |
|
[SerializeField] protected int startIndex; |
|
|
|
[Tooltip("Select if the calling block should stop or continue executing commands, or wait until the called block finishes.")] |
|
[SerializeField] protected CallMode callMode; |
|
|
|
#region Public members |
|
|
|
public override void OnEnter() |
|
{ |
|
var flowchart = GetFlowchart(); |
|
|
|
if (targetBlock != null) |
|
{ |
|
// Check if calling your own parent block |
|
if (ParentBlock != null && ParentBlock.Equals(targetBlock)) |
|
{ |
|
// Just ignore the callmode in this case, and jump to first command in list |
|
Continue(0); |
|
return; |
|
} |
|
|
|
// Callback action for Wait Until Finished mode |
|
Action onComplete = null; |
|
if (callMode == CallMode.WaitUntilFinished) |
|
{ |
|
onComplete = delegate { |
|
flowchart.SelectedBlock = ParentBlock; |
|
Continue(); |
|
}; |
|
} |
|
|
|
if (targetFlowchart == null || |
|
targetFlowchart.Equals(GetFlowchart())) |
|
{ |
|
// If the executing block is currently selected then follow the execution |
|
// onto the next block in the inspector. |
|
if (flowchart.SelectedBlock == ParentBlock) |
|
{ |
|
flowchart.SelectedBlock = targetBlock; |
|
} |
|
|
|
StartCoroutine(targetBlock.Execute(startIndex, onComplete)); |
|
} |
|
else |
|
{ |
|
// Execute block in another Flowchart |
|
targetFlowchart.ExecuteBlock(targetBlock, startIndex, onComplete); |
|
} |
|
} |
|
|
|
if (callMode == CallMode.Stop) |
|
{ |
|
StopParentBlock(); |
|
} |
|
else if (callMode == CallMode.Continue) |
|
{ |
|
Continue(); |
|
} |
|
} |
|
|
|
public override void GetConnectedBlocks(ref List<Block> connectedBlocks) |
|
{ |
|
if (targetBlock != null) |
|
{ |
|
connectedBlocks.Add(targetBlock); |
|
} |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
string summary = ""; |
|
|
|
if (targetBlock == null) |
|
{ |
|
summary = "<None>"; |
|
} |
|
else |
|
{ |
|
summary = targetBlock.BlockName; |
|
} |
|
|
|
switch (callMode) |
|
{ |
|
case CallMode.Stop: |
|
summary += " : Stop"; |
|
break; |
|
case CallMode.Continue: |
|
summary += " : Continue"; |
|
break; |
|
case CallMode.WaitUntilFinished: |
|
summary += " : Wait"; |
|
break; |
|
} |
|
|
|
return summary; |
|
} |
|
|
|
public override Color GetButtonColor() |
|
{ |
|
return new Color32(235, 191, 217, 255); |
|
} |
|
|
|
#endregion |
|
} |
|
} |