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37 lines
1.7 KiB
37 lines
1.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Save manager signaling system. |
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/// You can use this to be notified about various events in the save game system. |
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/// </summary> |
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public static class SaveManagerSignals |
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{ |
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#region Public members |
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/// <summary> |
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/// SavePointLoaded signal. Sent just after a SavePoint is loaded. |
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/// </summary> |
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public static event SavePointLoadedHandler OnSavePointLoaded; |
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public delegate void SavePointLoadedHandler(string savePointKey); |
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public static void DoSavePointLoaded(string savePointKey) { if (OnSavePointLoaded != null) OnSavePointLoaded(savePointKey); } |
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/// <summary> |
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/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command). |
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/// </summary> |
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public static event SavePointAddedHandler OnSavePointAdded; |
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public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription); |
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public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); } |
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/// <summary> |
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/// SaveReset signal. Sent when the save history is reset. |
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/// </summary> |
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public static event SaveResetHandler OnSaveReset; |
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public delegate void SaveResetHandler(); |
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public static void DoSaveReset() { if (OnSaveReset != null) OnSaveReset(); } |
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#endregion |
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} |
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}
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