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234 lines
9.1 KiB
234 lines
9.1 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEditor.Callbacks; |
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using System; |
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using System.IO; |
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using System.Linq; |
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using System.Collections.Generic; |
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#if UNITY_5_0 || UNITY_5_1 |
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using System.Reflection; |
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#endif |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor(typeof(FungusEditorResources))] |
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internal class FungusEditorResourcesInspector : Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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if (serializedObject.FindProperty("updateOnReloadScripts").boolValue) |
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{ |
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GUILayout.Label("Updating..."); |
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} |
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else |
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{ |
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if (GUILayout.Button("Sync with EditorResources folder")) |
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{ |
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FungusEditorResources.GenerateResourcesScript(); |
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} |
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DrawDefaultInspector(); |
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} |
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} |
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} |
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// Handle reimporting all assets |
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internal class EditorResourcesPostProcessor : AssetPostprocessor |
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{ |
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] _, string[] __, string[] ___) |
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{ |
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foreach (var path in importedAssets) |
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{ |
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if (path.EndsWith("FungusEditorResources.asset")) |
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{ |
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var asset = AssetDatabase.LoadAssetAtPath(path, typeof(FungusEditorResources)) as FungusEditorResources; |
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if (asset != null) |
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{ |
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FungusEditorResources.UpdateTextureReferences(asset); |
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AssetDatabase.SaveAssets(); |
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return; |
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} |
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} |
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} |
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} |
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} |
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internal partial class FungusEditorResources : ScriptableObject |
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{ |
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[Serializable] |
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internal class EditorTexture |
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{ |
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[SerializeField] private Texture2D free; |
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[SerializeField] private Texture2D pro; |
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public Texture2D Texture2D |
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{ |
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get { return EditorGUIUtility.isProSkin && pro != null ? pro : free; } |
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} |
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public EditorTexture(Texture2D free, Texture2D pro) |
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{ |
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this.free = free; |
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this.pro = pro; |
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} |
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} |
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private static FungusEditorResources instance; |
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private static readonly string editorResourcesFolderName = "\"EditorResources\""; |
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private static readonly string PartialEditorResourcesPath = System.IO.Path.Combine("Fungus", "EditorResources"); |
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[SerializeField] [HideInInspector] private bool updateOnReloadScripts = false; |
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internal static FungusEditorResources Instance |
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{ |
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get |
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{ |
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if (instance == null) |
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{ |
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var guids = AssetDatabase.FindAssets("FungusEditorResources t:FungusEditorResources"); |
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if (guids.Length == 0) |
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{ |
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instance = ScriptableObject.CreateInstance(typeof(FungusEditorResources)) as FungusEditorResources; |
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AssetDatabase.CreateAsset(instance, GetRootFolder() + "/FungusEditorResources.asset"); |
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} |
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else |
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{ |
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if (guids.Length > 1) |
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{ |
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Debug.LogError("Multiple FungusEditorResources assets found!"); |
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} |
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var path = AssetDatabase.GUIDToAssetPath(guids[0]); |
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instance = AssetDatabase.LoadAssetAtPath(path, typeof(FungusEditorResources)) as FungusEditorResources; |
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} |
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} |
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return instance; |
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} |
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} |
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private static string GetRootFolder() |
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{ |
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var res = AssetDatabase.FindAssets(editorResourcesFolderName); |
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foreach (var item in res) |
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{ |
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var path = AssetDatabase.GUIDToAssetPath(item); |
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var safePath = System.IO.Path.GetFullPath(path); |
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if (safePath.IndexOf(PartialEditorResourcesPath) != -1) |
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return path; |
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} |
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return string.Empty; |
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} |
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internal static void GenerateResourcesScript() |
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{ |
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// Get all unique filenames |
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var textureNames = new HashSet<string>(); |
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var guids = AssetDatabase.FindAssets("t:Texture2D", new [] { GetRootFolder() }); |
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var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)); |
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foreach (var path in paths) |
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{ |
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textureNames.Add(Path.GetFileNameWithoutExtension(path)); |
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} |
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var scriptGuid = AssetDatabase.FindAssets("FungusEditorResources t:MonoScript")[0]; |
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var relativePath = AssetDatabase.GUIDToAssetPath(scriptGuid).Replace("FungusEditorResources.cs", "FungusEditorResourcesGenerated.cs"); |
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var absolutePath = Application.dataPath + relativePath.Substring("Assets".Length); |
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using (var writer = new StreamWriter(absolutePath)) |
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{ |
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writer.WriteLine("// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus)."); |
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writer.WriteLine("// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)"); |
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writer.WriteLine(""); |
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writer.WriteLine("#pragma warning disable 0649"); |
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writer.WriteLine(""); |
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writer.WriteLine("using UnityEngine;"); |
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writer.WriteLine(""); |
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writer.WriteLine("namespace Fungus.EditorUtils"); |
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writer.WriteLine("{"); |
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writer.WriteLine(" internal partial class FungusEditorResources : ScriptableObject"); |
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writer.WriteLine(" {"); |
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foreach (var name in textureNames) |
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{ |
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writer.WriteLine(" [SerializeField] private EditorTexture " + name + ";"); |
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} |
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writer.WriteLine(""); |
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foreach (var name in textureNames) |
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{ |
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var pascalCase = string.Join("", name.Split(new [] { '_' }, StringSplitOptions.RemoveEmptyEntries).Select( |
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s => s.Substring(0, 1).ToUpper() + s.Substring(1)).ToArray() |
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); |
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writer.WriteLine(" public static Texture2D " + pascalCase + " { get { return Instance." + name + ".Texture2D; } }"); |
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} |
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writer.WriteLine(" }"); |
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writer.WriteLine("}"); |
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} |
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Instance.updateOnReloadScripts = true; |
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AssetDatabase.ImportAsset(relativePath); |
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} |
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[DidReloadScripts] |
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private static void OnDidReloadScripts() |
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{ |
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if (Instance.updateOnReloadScripts) |
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{ |
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UpdateTextureReferences(Instance); |
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} |
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} |
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internal static void UpdateTextureReferences(FungusEditorResources instance) |
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{ |
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// Iterate through all fields in instance and set texture references |
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var serializedObject = new SerializedObject(instance); |
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var prop = serializedObject.GetIterator(); |
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var rootFolder = new [] { GetRootFolder() }; |
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prop.NextVisible(true); |
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while (prop.NextVisible(false)) |
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{ |
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if (prop.propertyType == SerializedPropertyType.Generic) |
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{ |
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var guids = AssetDatabase.FindAssets(prop.name + " t:Texture2D", rootFolder); |
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var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).Where( |
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path => path.Contains(prop.name + ".") |
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); |
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foreach (var path in paths) |
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{ |
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var texture = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D; |
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if (path.ToLower().Contains("/pro/")) |
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{ |
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prop.FindPropertyRelative("pro").objectReferenceValue = texture; |
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} |
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else |
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{ |
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prop.FindPropertyRelative("free").objectReferenceValue = texture; |
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} |
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} |
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} |
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} |
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serializedObject.FindProperty("updateOnReloadScripts").boolValue = false; |
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// The ApplyModifiedPropertiesWithoutUndo() function wasn't documented until Unity 5.2 |
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#if UNITY_5_0 || UNITY_5_1 |
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var flags = BindingFlags.Instance | BindingFlags.NonPublic; |
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var applyMethod = typeof(SerializedObject).GetMethod("ApplyModifiedPropertiesWithoutUndo", flags); |
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applyMethod.Invoke(serializedObject, null); |
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#else |
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serializedObject.ApplyModifiedPropertiesWithoutUndo(); |
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#endif |
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} |
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} |
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}
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