An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Stop all active iTweens in the current scene.
/// </summary>
[CommandInfo("iTween",
"Stop Tweens",
"Stop all active iTweens in the current scene.")]
[AddComponentMenu("")]
public class StopTweens : Command
{
#region Public members
public override void OnEnter()
{
iTween.Stop();
Continue();
}
#endregion
}
}