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290 lines
7.3 KiB
290 lines
7.3 KiB
using UnityEditor; |
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using UnityEditorInternal; |
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using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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|
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namespace Fungus |
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{ |
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[CustomEditor (typeof(Variable), true)] |
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public class VariableEditor : CommandEditor |
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{ |
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protected virtual void OnEnable() |
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{ |
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Variable t = target as Variable; |
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t.hideFlags = HideFlags.HideInInspector; |
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} |
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public static VariableInfoAttribute GetVariableInfo(System.Type variableType) |
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{ |
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object[] attributes = variableType.GetCustomAttributes(typeof(VariableInfoAttribute), false); |
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foreach (object obj in attributes) |
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{ |
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VariableInfoAttribute variableInfoAttr = obj as VariableInfoAttribute; |
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if (variableInfoAttr != null) |
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{ |
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return variableInfoAttr; |
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} |
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} |
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return null; |
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} |
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static public void VariableField(SerializedProperty property, |
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GUIContent label, |
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Flowchart flowchart, |
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Func<Variable, bool> filter, |
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Func<string, int, string[], int> drawer = null) |
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{ |
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List<string> variableKeys = new List<string>(); |
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List<Variable> variableObjects = new List<Variable>(); |
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variableKeys.Add("<None>"); |
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variableObjects.Add(null); |
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List<Variable> variables = flowchart.variables; |
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int index = 0; |
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int selectedIndex = 0; |
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Variable selectedVariable = property.objectReferenceValue as Variable; |
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foreach (Variable v in variables) |
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{ |
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if (filter != null) |
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{ |
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if (!filter(v)) |
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{ |
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continue; |
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} |
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} |
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variableKeys.Add(v.key); |
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variableObjects.Add(v); |
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index++; |
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if (v == selectedVariable) |
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{ |
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selectedIndex = index; |
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} |
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} |
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Flowchart[] fsList = GameObject.FindObjectsOfType<Flowchart>(); |
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foreach (Flowchart fs in fsList) |
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{ |
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if (fs == flowchart) |
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{ |
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continue; |
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} |
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List<Variable> publicVars = fs.GetPublicVariables(); |
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foreach (Variable v in publicVars) |
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{ |
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variableKeys.Add(fs.name + " / " + v.key); |
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variableObjects.Add(v); |
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index++; |
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if (v == selectedVariable) |
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{ |
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selectedIndex = index; |
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} |
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} |
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} |
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if (drawer == null) |
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{ |
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selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray()); |
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} |
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else |
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{ |
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selectedIndex = drawer(label.text, selectedIndex, variableKeys.ToArray()); |
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} |
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property.objectReferenceValue = variableObjects[selectedIndex]; |
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} |
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} |
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[CustomPropertyDrawer(typeof(VariablePropertyAttribute))] |
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public class VariableDrawer : PropertyDrawer |
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{ |
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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{ |
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VariablePropertyAttribute variableProperty = attribute as VariablePropertyAttribute; |
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if (variableProperty == null) |
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{ |
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return; |
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} |
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EditorGUI.BeginProperty(position, label, property); |
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// Filter the variables by the types listed in the VariableProperty attribute |
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Func<Variable, bool> compare = v => |
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{ |
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if (v == null) |
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{ |
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return false; |
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} |
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if (variableProperty.VariableTypes.Length == 0) |
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{ |
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return true; |
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} |
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return variableProperty.VariableTypes.Contains<System.Type>(v.GetType()); |
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}; |
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VariableEditor.VariableField(property, |
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label, |
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FlowchartWindow.GetFlowchart(), |
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compare, |
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(s,t,u) => (EditorGUI.Popup(position, s, t, u))); |
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EditorGUI.EndProperty(); |
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} |
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} |
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public class VariableDataDrawer<T> : PropertyDrawer where T : Variable |
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{ |
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) |
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{ |
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EditorGUI.BeginProperty(position, label, property); |
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// The variable reference and data properties must follow the naming convention 'typeRef', 'typeVal' |
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VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T)); |
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if (typeInfo == null) |
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{ |
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return; |
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} |
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string propNameBase = typeInfo.VariableType; |
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propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1); |
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SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref"); |
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SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val"); |
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if (referenceProp == null || valueProp == null) |
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{ |
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return; |
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} |
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const int popupWidth = 65; |
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Rect controlRect = EditorGUI.PrefixLabel(position, label); |
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Rect valueRect = controlRect; |
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valueRect.width = controlRect.width - popupWidth - 5; |
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Rect popupRect = controlRect; |
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if (referenceProp.objectReferenceValue == null) |
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{ |
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EditorGUI.PropertyField(valueRect, valueProp, new GUIContent("")); |
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popupRect.x += valueRect.width + 5; |
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popupRect.width = popupWidth; |
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} |
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Flowchart flowchart = property.serializedObject.targetObject as Flowchart; |
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if (flowchart == null) |
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{ |
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Command command = property.serializedObject.targetObject as Command; |
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if (command != null) |
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{ |
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flowchart = command.GetFlowchart(); |
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} |
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} |
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if (flowchart != null) |
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{ |
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T selectedVariable = referenceProp.objectReferenceValue as T; |
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List<string> variableKeys = new List<string>(); |
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List<Variable> variableObjects = new List<Variable>(); |
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variableKeys.Add("<Value>"); |
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variableObjects.Add(null); |
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int index = 0; |
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int selectedIndex = 0; |
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foreach (Variable v in flowchart.variables) |
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{ |
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if (v == null) |
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{ |
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continue; |
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} |
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if (v.GetType() != typeof(T)) |
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{ |
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continue; |
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} |
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variableKeys.Add(v.key); |
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variableObjects.Add(v); |
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index++; |
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if (v == selectedVariable) |
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{ |
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selectedIndex = index; |
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} |
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} |
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selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, variableKeys.ToArray()); |
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referenceProp.objectReferenceValue = variableObjects[selectedIndex]; |
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} |
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EditorGUI.EndProperty(); |
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} |
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} |
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[CustomPropertyDrawer (typeof(BooleanData))] |
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public class BooleanDataDrawer : VariableDataDrawer<BooleanVariable> |
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{} |
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[CustomPropertyDrawer (typeof(IntegerData))] |
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public class IntegerDataDrawer : VariableDataDrawer<IntegerVariable> |
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{} |
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[CustomPropertyDrawer (typeof(FloatData))] |
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public class FloatDataDrawer : VariableDataDrawer<FloatVariable> |
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{} |
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[CustomPropertyDrawer (typeof(StringData))] |
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public class StringDataDrawer : VariableDataDrawer<StringVariable> |
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{} |
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[CustomPropertyDrawer (typeof(ColorData))] |
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public class ColorDataDrawer : VariableDataDrawer<ColorVariable> |
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{} |
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[CustomPropertyDrawer (typeof(Vector2Data))] |
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public class Vector2DataDrawer : VariableDataDrawer<Vector2Variable> |
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{} |
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[CustomPropertyDrawer (typeof(Vector3Data))] |
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public class Vector3DataDrawer : VariableDataDrawer<Vector3Variable> |
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{} |
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[CustomPropertyDrawer (typeof(MaterialData))] |
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public class MaterialDataDrawer : VariableDataDrawer<MaterialVariable> |
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{} |
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[CustomPropertyDrawer (typeof(TextureData))] |
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public class TextureDataDrawer : VariableDataDrawer<TextureVariable> |
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{} |
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[CustomPropertyDrawer (typeof(SpriteData))] |
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public class SpriteDataDrawer : VariableDataDrawer<SpriteVariable> |
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{} |
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[CustomPropertyDrawer (typeof(GameObjectData))] |
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public class GameObjectDataDrawer : VariableDataDrawer<GameObjectVariable> |
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{} |
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[CustomPropertyDrawer (typeof(ObjectData))] |
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public class ObjectDataDrawer : VariableDataDrawer<ObjectVariable> |
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{} |
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} |