An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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The lamp switches on obediently. Too bright for your dark-accustomed eyes.{wi}
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storyText: 'You approach the door, looking at it more closely in the bright light
and you spot, very faint, the outline of a label on the smooth metal.{wi}
It says {b}Door A147{/b}{w=1}
This is an interesting development.
"Open Door A147," you say.
From the grille comes a smooth artificial voice. "Cannot comply, you do not have
required clearance."
There''s a pop and you hear a human throat being cleared.
{wc}
"Hello? What''s that going on down there?"
You struggle for something to say.
"Eh, what up?"
Oh dear.{w=2}
"What?"
You decide to try again.{wc}
"Em, hello. I''m just trying to figure out what''s going on."
"Oh, well, that''ll all be covered in orientation tomorrow, just try to relax
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"Your orientation will explain that tomorrow."
You sigh deeply.
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"Why are {i}you{/i} being so difficult? I''m just trying to do my job, here."'
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chooseText: 'Time for a charm offensive.
"How are you doing?"
That seems to have taken him aback.{w=1}
"Oh, em...I''m fine, thanks. Why do you ask?"
"You just seem stressed. Upset, even. Is everything OK?"
"Sure, I guess."
{wc}
"You guess? What''s wrong?"
"Ah, it''s just my stupid boss, he was shouting at me this morning ''cause I keep
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You decide to pull at this thread.
{wc}"That sounds rough. How come you keep making the same mistake?"
"That nifty new voice recognition system we have is broken, it''s supposed to
listen for trigger words, but the staff need to be careful what they say in case
they cause something mad to happen."
{wc}
You make noises to show you''re listening.
"It''s bad for us in the control room, sure, but the really dangerous stuff is
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