An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Texture component
/// </summary>
[CommandInfo("Property",
"Texture",
"Get or Set a property of a Texture component")]
[AddComponentMenu("")]
public class TextureProperty : BaseVariableProperty
{
//generated property
public enum Property
{
Width,
Height,
IsReadable,
AnisoLevel,
MipMapBias,
TexelSize,
}
[SerializeField]
protected Property property;
[SerializeField]
[VariableProperty(typeof(TextureVariable))]
protected TextureVariable textureVar;
[SerializeField]
[VariableProperty(typeof(IntegerVariable),
typeof(BooleanVariable),
typeof(FloatVariable),
typeof(Vector2Variable))]
protected Variable inOutVar;
public override void OnEnter()
{
var ioi = inOutVar as IntegerVariable;
var iob = inOutVar as BooleanVariable;
var iof = inOutVar as FloatVariable;
var iov2 = inOutVar as Vector2Variable;
var target = textureVar.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.Width:
ioi.Value = target.width;
break;
case Property.Height:
ioi.Value = target.height;
break;
#if UNITY_2019_2_OR_NEWER
case Property.IsReadable:
iob.Value = target.isReadable;
break;
#endif
case Property.AnisoLevel:
ioi.Value = target.anisoLevel;
break;
case Property.MipMapBias:
iof.Value = target.mipMapBias;
break;
case Property.TexelSize:
iov2.Value = target.texelSize;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
case Property.Width:
target.width = ioi.Value;
break;
case Property.Height:
target.height = ioi.Value;
break;
case Property.AnisoLevel:
target.anisoLevel = ioi.Value;
break;
case Property.MipMapBias:
target.mipMapBias = iof.Value;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (textureVar == null)
{
return "Error: no textureVar set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (textureVar == variable || inOutVar == variable)
return true;
return false;
}
}
}