An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Collision2D component
/// </summary>
[CommandInfo("Property",
"Collision2D",
"Get or Set a property of a Collision2D component")]
[AddComponentMenu("")]
public class Collision2DProperty : BaseVariableProperty
{
//generated property
public enum Property
{
Rigidbody,
OtherRigidbody,
Transform,
GameObject,
RelativeVelocity,
Enabled,
Collider,
OtherCollider,
ContactCount,
}
[SerializeField]
protected Property property;
[SerializeField]
[VariableProperty(typeof(Collision2DVariable))]
protected Collision2DVariable collision2DVar;
[SerializeField]
[VariableProperty(typeof(Collider2DVariable),
typeof(Rigidbody2DVariable),
typeof(TransformVariable),
typeof(GameObjectVariable),
typeof(Vector2Variable),
typeof(BooleanVariable),
typeof(IntegerVariable))]
protected Variable inOutVar;
public override void OnEnter()
{
var ioc2d = inOutVar as Collider2DVariable;
var iorb2d = inOutVar as Rigidbody2DVariable;
var iot = inOutVar as TransformVariable;
var iogo = inOutVar as GameObjectVariable;
var iov2 = inOutVar as Vector2Variable;
var iob = inOutVar as BooleanVariable;
var ioi = inOutVar as IntegerVariable;
var target = collision2DVar.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.Collider:
ioc2d.Value = target.collider;
break;
case Property.OtherCollider:
ioc2d.Value = target.otherCollider;
break;
case Property.Rigidbody:
iorb2d.Value = target.rigidbody;
break;
case Property.OtherRigidbody:
iorb2d.Value = target.otherRigidbody;
break;
case Property.Transform:
iot.Value = target.transform;
break;
case Property.GameObject:
iogo.Value = target.gameObject;
break;
case Property.RelativeVelocity:
iov2.Value = target.relativeVelocity;
break;
case Property.Enabled:
iob.Value = target.enabled;
break;
#if UNITY_2019_2_OR_NEWER
case Property.ContactCount:
ioi.Value = target.contactCount;
break;
#endif
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (collision2DVar == null)
{
return "Error: no collision2DVar set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (collision2DVar == variable || inOutVar == variable)
return true;
return false;
}
}
}