An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using Fungus;
public class SpritesRoom : Room
{
public Room menuRoom;
public Animator blueAlienAnim;
public SpriteRenderer blueAlienSprite;
public SpriteRenderer redMushroomSprite;
void OnEnter()
{
HideSprite(redMushroomSprite);
ShowSprite(blueAlienSprite);
Say("Pink Alien says to Blue Alien...");
Say("...'Show me your funky moves!'");
SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk");
Say("Blue Alien starts to dance.");
Say("Tap on Blue Alien to stop him dancing.");
AddButton(blueAlienSprite, StopDancing);
}
// This method is called from the Button component on the BlueAlien object
void StopDancing()
{
RemoveButton(blueAlienSprite);
SetAnimatorTrigger(blueAlienAnim, "Stop");
Say("Nice moves there Blue Alien!");
FadeSprite(redMushroomSprite, 1f, 1f);
Say("Maybe you want a nice mushroom to sit down on?");
Say("Don't want to sit? Ok, no problem.");
FadeSprite(redMushroomSprite, 0f, 1f);
Say("Uh oh, you look like you're turning a little green after all that dancing!");
SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk");
Say("Never mind, you'll feel better soon!");
}
// This method is called by the Animation Event Listener component on the blue alien.
// When the GreenAlienWalk animation finishes it fires an event which calls this method.
void AlienAnimationFinished()
{
SetAnimatorTrigger(blueAlienAnim, "Stop");
Say("Well done Blue Alien! Time to say goodbye!");
FadeSprite(blueAlienSprite, 0, 1f);
Wait(1f);
Say("Heh. That Blue Alien - what a guy!");
MoveToRoom(menuRoom);
}
}