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67 lines
1.6 KiB
67 lines
1.6 KiB
using UnityEngine; |
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using System.Collections; |
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using Fungus; |
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public class SpritesRoom : Room |
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{ |
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public Room menuRoom; |
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public Animator blueAlienAnim; |
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public SpriteRenderer blueAlienSprite; |
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public SpriteRenderer redMushroomSprite; |
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void OnEnter() |
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{ |
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HideSprite(redMushroomSprite); |
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ShowSprite(blueAlienSprite); |
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Say("Pink Alien says to Blue Alien..."); |
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Say("...'Show me your funky moves!'"); |
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SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk"); |
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Say("Blue Alien starts to dance."); |
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Say("Tap on Blue Alien to stop him dancing."); |
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AddButton(blueAlienSprite, StopDancing); |
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} |
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// This method is called from the Button component on the BlueAlien object |
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void StopDancing() |
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{ |
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RemoveButton(blueAlienSprite); |
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SetAnimatorTrigger(blueAlienAnim, "Stop"); |
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Say("Nice moves there Blue Alien!"); |
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FadeSprite(redMushroomSprite, 1f, 1f); |
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Say("Maybe you want a nice mushroom to sit down on?"); |
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Say("Don't want to sit? Ok, no problem."); |
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FadeSprite(redMushroomSprite, 0f, 1f); |
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Say("Uh oh, you look like you're turning a little green after all that dancing!"); |
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SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk"); |
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Say("Never mind, you'll feel better soon!"); |
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} |
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// This method is called by the Animation Event Listener component on the blue alien. |
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// When the GreenAlienWalk animation finishes it fires an event which calls this method. |
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void AlienAnimationFinished() |
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{ |
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SetAnimatorTrigger(blueAlienAnim, "Stop"); |
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Say("Well done Blue Alien! Time to say goodbye!"); |
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FadeSprite(blueAlienSprite, 0, 1f); |
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Wait(1f); |
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Say("Heh. That Blue Alien - what a guy!"); |
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MoveToRoom(menuRoom); |
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} |
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}
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