An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CustomEditor (typeof(Jump))]
public class JumpEditor : CommandEditor
{
protected SerializedProperty targetLabelProp;
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
targetLabelProp = serializedObject.FindProperty("targetLabel");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
Jump t = target as Jump;
LabelEditor.LabelField(targetLabelProp,
new GUIContent("Target Label", "Label to jump to"),
t.parentBlock);
serializedObject.ApplyModifiedProperties();
}
}
}